If Gunfight was my favorite mode of the day, my least favorite was a six-on-six exercise in which teams are tasked with capturing and keeping a bomb away from opponents. ![]() He also mentioned 32-on-32 matches, saying that what we played on Tuesday was “just the tip of the iceberg.” “We’re going past a hundred players,” he told Polygon. How high? The biggest match we played this week was 10-versus-10 team deathmatch, but according to Emslie, the player count in the finished game will go much higher than that. That’s right, killstreaks are back - the developers want players to care about staying alive, particularly in longer rounds with high player counts. ![]() While organizing loadouts, you can also choose your killstreak bonuses, both when they happen and the reward itself. It’s also a good place to cut your teeth, since you’ll get to try out a slew of different weapon combos, and it’s easy to jump in and out without much fuss. Because Gunfight uses random, predetermined loadouts for each round, players are able to “experience a fully leveled-up game in this tight compressed space,” he said. “Those maps represent a very visceral, design-focused experience,” Infinity Ward’s Joel Emslie told Polygon in an interview. ![]() At first, this was intimidating, but after a few matches I found myself thinking about the Gunfight maps in entirely new ways: Where were my enemies likely to hide? And how could I outsmart them in order to get the first shot? If you get killed right away, you’re out for the round, and your teammate is left on their own to eliminate the opposing two players. Gunfight is quick and intense you may only get one chance to win. It was definitely my favorite mode of the day. You can see this fresh start in Modern Warfare’s multiplayer modes, particularly the entirely new two-on-two Gunfight mode. “a very visceral, design-focused experience” Another important facet is having a unified experience, which means making sure everything works the same way across all systems, whether that’s the campaign or the various multiplayer modes. Other important doctrines: Call of Duty should be “badass fun,” with state-of-the-art technology bringing each map and level to life. First of all, he said, “gameplay is king.” He also stressed the “authentic and gritty” experience Modern Warfare is aiming for, stating that its soldiers are “ripped from the headlines” rather than being “superheroes.” It will have some familiar faces and tap into the nostalgia that gamers feel about the Modern Warfare subseries, but as design director Geoff Smith said during an event in Los Angeles earlier this week, it’s also about “trying to get away from the perception of what Call of Duty is.”īefore letting influencers and the media get their hands on Modern Warfare’s new and improved multiplayer, Infinity Ward creative director Pat Kelly led a presentation about Call of Duty’s “dogma,” or its guiding principles. In the last few years, Call of Duty has made headlines less for historical accuracy and more for things like space warfare, a trend-chasing battle royale mode, and Nazi zombies.Ģ019’s Call of Duty: Modern Warfare is moving away from all of that, with developer Infinity Ward stripping everything down to create a fresh experience that the studio says is “authentic and gritty.” And while “fresh” might not be what comes to mind when you’re talking about a game that shares a name with a 2007 entry in the same series, this year’s Call of Duty is only part reboot. The Call of Duty franchise began its life grounded in history, but over the last decade, its subject matter has gotten more and more extreme.
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